Tuesday, February 21, 2012

Composition and Values

So you're probably not wondering why I STILL haven't made any progress on the Trapped comic, you're probably not even reading this. But its okay, I knew this day would come and that it would last quite a long time. I have actual reasons as to why I'm not ready to proceed with Trapped, they're all artistic reasons but I'm working to improve on them.
I asked my Life Drawing & Gesture teacher, Steve Hampton to give me an increased amount of homework in addition to the regularly assigned work. These one hundred thumbnails are purely value studies, because I've realized that two biggest design elements for Trapped are Composition and Value (that's art school gibberish for lights and shadows).
When I originally chose Trapped it was because I felt that it was a simple story with not too many characters, but as it turns out Trapped was probably the most difficult story of mine to pick. As I said before, this comic is all about Composition and Value, because you have to ask yourself, "How the fuck is Jestro going to make something as stupid as a dude trapped in a room, then that same dude crawling through air ducks, then that duck running through more rooms interesting!?" That was the big revelation that smacked me in the face and I was like, "FFUUUUUUUUU!!!" then I rage quit Trapped to go Grind until my Composition and Value skills are over 9,000 (yeah, I said it).
Until then, I want to start designing characters outside of my classes, I have a few designs I want to try out, the story is...still in the works.
You might also be asking, "Hey, yo Jestro when are you going to finish a story? Its been like...I dunno like a year or some shit, sup with that?" [Yeah, the voice in my head is my brother C4rrios, and I like spelling his name more like that, come at me, bro!]
I digress.
I'm workin on shit, get off my dick! [when in reality no one but me reads this shit.]
Pix or it didn't happen? Challenge accepted.
-Sir Jestro

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